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There aren't lots of walls to hide behind in the open stretches, but shooting out nearby lights still works. With the weapon stash, Sam can easily take down the enemies here, going back to the weapon stash for infinite frag grenades if he likes.Īfter dealing with the satellite matter, watch out for more enemies on the way across to the other side of the airfield. After flipping the lever, go out via that door in the fence, toward a second weapon stash.Īt the large, open hangar area, follow the waypoint marker to find the satellite communications cart at the back corner of the airfield, and set a charge on it. The power box lever is located in the barracks at the very rear corner, in the building next to a fence with a locked door. There are lots of rooms and enemies here, but there's no need to suffer through every single one of them.
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Next, sneak across the barracks area to find the power box lever. Once the coast is clear, set a charge at the open side panel of the helicopter, and then exit the hangar via the rear doors, reaching the first weapon stash. After snatching the C4 charges and entering the hangar, use the walkways and the shadows to maneuver about and to take down the enemies. Got all that? Things here may look complicated at first, but they're really just a clear-cut string of straightforward jobs. Use the console in the room next to the security gate, and then exit through the fence door at that gate. Flip the lever at the rear barracks, and then go out through the nearby fence door. Set a charge at the helicopter's open side panel inside the hangar. Get some C4 charges from the exterior supply cache. Follow the waypoint marker to keep on track. Grimsdottir tells Sam that he can take her hot red sports car, but that's actually the last step in a string of tasks he'll need to do in this level.
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Before she lets him go, she'll also hand him some basic equipment, including a silenced handgun. While Sam is punching Grimsdottir in the nose to prepare a cover for his escape, she'll give him the gist of what's been happening. This Splinter Cell: Conviction walkthrough is divided into 11 total pages. More Splinter Cell: Conviction Walkthroughs. Make your way to the objective marker to complete the chapter. Our hero has been brought to an airfield owned by the Black Arrow PMC, and he needs to get away. Splinter Cell: Conviction Walkthrough - Splinter Cell-Conviction 160. = Scene 01 Scene 02 Scene 03 Scene 04 Scene 05 Scene 06 Scene 07 »